S&Lumberjack: gnomes, stations and co-op prep
Gnomes' work pace has become calmer, station prompts are clearer, and the next step is testing these changes in a co-op session.
During a live test with three players we found that casino events don't always reach all session participants. We've identified where the chain breaks and are working on reliable synchronisation.
Gnomes' work pace has become calmer, station prompts are clearer, and the next step is testing these changes in a co-op session.
All 10 axe tiers, rarity, statuses and labels for 10 stations are now ready for RU/EN/FR.
An internal audit helped find and fix several important issues before public testing.
Cat Clicker is already available on S&box, and a browser version for Yandex Games is planned as the next step.
Gnomes gather WoodLog in the background, a personal player card appeared in the HUD, and T2-T10 locations now open for money.
Tree chopping, 10 axe tiers, sawmill and Prestige work. Starting the project's open devlog.
The first casino overhaul phase added large numbers, 20 bet levels, a reworked payout table and drum synchronisation.
47 of 50 resource prefabs received unique 3D models, and palm and pine materials have been updated.
A three-player test helped check T5-T10 trees, events, tutorial and casino cooldown.
Runtime Prestige check, resource icons, shop opening by AxeTier and updated early axe price order.
Prestige now requires $50,000, and the Resource Shop updates resources in real time.
We checked the main systems, improved Prestige and the shop, and restored station label readability.